Building through the eras
Twenty-one plots to fill as you choose. Every building evolves through ten eras, from thatch and logs to cut stone and terracotta.
Raise a village from thatch to cut stone, create the hero who will lead your people, train an army and conquer hamlets in a world that never resets.
Free to play. Testing starts on Google Play.
Tefra is asynchronous strategy: you give the orders, close the game and your village keeps working. Buildings finish, resources pile up and troops march while you get on with your life. The world is persistent: the village you found today is still yours tomorrow, next month and next year.
Twenty-one plots to fill as you choose. Every building evolves through ten eras, from thatch and logs to cut stone and terracotta.
Woods, quarries, iron mines and fields around the village produce wood, stone, iron and provisions, even while the game is closed.
Pick your hero's face, hair and marks, send them on adventures and equip gear found along the way or forged in your own Forge.
Phalanxes, swordsmen, light riders, rams and catapults. Watch your platoon march across the map, reach the wall and head back home.
Clear bandits out of hamlets, plant your banner and found up to five villages across the North, South, East or West.
Alliances, chat and trading between players are on the way.
A new account starts with just the main building at the heart of the village. The rest is up to you: warehouse, granary, mill, market, barracks, forge and wall, each one levelling up and changing its look with every era.

Create your commander, male or female, piece by piece. They rise to level 10, spend points on combat, attack, defence and resources, and set out on adventures through forests, mountains, mines and abandoned villages.
There are 1,800 pieces of equipment across nine slots, five styles and four rarities. Wear pieces of the same style to earn set bonuses.
Everything fits in one hand: the village, the world map, your orders and your hero, each one tap away on the bottom bar.



The game is free. You can speed up buildings, adventures and the forge with in-game coins or by watching ads, always by your own choice. No ad ever appears unless you ask for it.
The first tests run on Google Play. The iPhone version follows on the App Store. The buttons on this page will work as soon as each store releases the game.
No. The game creates a guest account on your device the first time you open it. Signing in with Google or Apple, to keep your progress on another device, comes later.
No. Tefra is a persistent world: there are no rounds or seasons that wipe what you built.
See the steps on Delete account and data.
The game is currently available in Portuguese. Other languages may follow.